I am new to Mod Organizer 2 and it's functions, but I am following the S.T.E.P. I am getting stuck at the point in which the guide says the.esm's have to be cleaned which is something I am familiar with, but then the next step is asking to create a mod from within the overwrite folder.
This is an amazingly advanced manager for such an early build, reminds me of Mod Organizer, in comparison to NMM, feeble methods, I'm a great believer in the fact that the best Mod Managers, are the ones designed for a specific game engine, and this is already the best manager for W3 mods. Fixed 'Create Files in Mod instead of Overwrite' setting for executables. Added a check to avoid renaming a mod to an existing mod name. Fixed the Ini Editor to always open the INIs that the game will be using (based on the LocalGameSettings option in profile settings), even the ones in Mygames, and tell what Inis are being edited.
. Download the latest version of (Archive version). Extract the archive to a new folder on the same hard drive as your Skyrim SE installation.
Avoid your C:Program Files x86 and C:Program Files folders. Run ModOrganizer.exe. A window will come up – select Portable. This is very important and means all sub directories will be located inside the root folder which is required for some modding tools to work (and also for simplicity and convenience). Next you will be asked which game you would like to mod. Normally, MO2 should automatically recognize your Skyrim Special Edition installation so select that in the list. If you never worked with MO2 before, it would now be a good idea to accept that should come up next.
Mod Organizer Overwrite Guide List
You will be guided through the basic features of MO2. Confirm when asked to associate NXM links with MO2. We can see that the five ESM files in the load order (right panel) are already in the correct order and sorted by priority – so far so good.If you click on the executables drop-down list in the top right, you will see that both SkyrimSE.exe and SkyrimSELauncher.exe as well as the CreationKit.exe are already associated with Mod Organizer 2. That’s great! In order for MO2’s virtual data folder to work, you must launch all modding tools and the game itself through MO2 by selecting the application in the drop-down menu and hitting Run. For each module of The Phoenix Flavour we will create a seperate profile.